Part 24: Spring-Autumn 1993

Time flies like an arrow; fruit flies like a banana.
-- Groucho Marx
Welcome back to the adventures of Ken and Linda as they try to collect all 120 animal species, while also helping out the people of Neo Kenya with their errands!
First of all, let's check out our next message!


Well, it looks like our next "client" is probably still in elementary school. Nevertheless, we should help them. So we'll make our way to Eterna.

We'll take a walk via Battle Park today. So let's go through our usual tunnel.

Incidentally, it's now Summer 1993. As the game helpfully tells us, we have exactly six years left to finish our task! It also says that we still have 61 species to collect, but of course that's based on the requirement of 100, so for us it's actually still 81 species remaining to the full 120. Still a lot to do, although when you think about it that's about 30 species per two years and we're already making better time than that, so things are not looking super grim!
Anyway, let's be on our way towards Battle Park.


Incidentally, I don't think we've spoken to this lady here before!

This reminds me that we should try out the battle arena here at some point! Anyway, we'll exit the town through the tunnel leading eastwards. Additionally, here's where our characters are at the moment, stats-wise:

We're only a few steps away from Eterna, but while we're here...

...let's get a start on capturing yet another species.

These are tree frogs, but as you can see there is a slight problem: they're all male. Nevertheless, we'll get them for now and will have to figure out how/where to catch the females at a later date.
You can also compare with regular frogs we caught some of last time to verify that they are simply pallete swaps of each other! Quite a rare case in this game, so I guess it was done like that on purpose most likely.

Anyway, a short while later, here we are in Eterna. Before we head to the mansion, there are a couple of new things to hear from people here. For example if we head to the upper floor of the hotel on the left side...



Well, we already know that the Federation is not necessarily trustworthy, so...

Hotel on the opposite side has two guests...

And the woman on the bed:


So now we'll head into this third hotel...

The woman on the sofa has a VERY interesting comment this time:

Well, as it turns out, we have several of them, even in different colours. And you say that according to the legend, we can use them to "descend into Eden"? You wouldn't happen to know how we can achieve this? No, didn't think so. Oh, well. In any case, this seems important to remember.

There's also this lady, cleverly hiding behind the building...

Yeah, he probably was. He keeps giving them to us too, every time we talk to him!
Heading inside...

...we find an older gentleman and a little girl in this little courtyard with dead trees. Let's talk to the man first.

So I guess these are all dead cherry trees, then.
Let's talk to the girl.




Of course we'll help! I have no idea how at the moment, but I'm sure we'll figure it out!

Sure, sure.
Checking our quest screen...

...we can see that we have a new quest "Sophia's Request" with the deadline of 5 years and 2 seasons. So we can pretty much finish this one any time before the end of the game, which makes sense too, since the goal is to get the Grandpa on one of the shuttles, so it's logical that we can do it up until the last minute. The description is "For Sophia, somehow make the cherry threes in Eterna bloom." Which is nice, but it still doesn't tell us how.

On the other side is one more person...

Ah, so... Flora might be able to help us here, then? We'll see.
Before, we leave, one last word from the grandpa...

Ah, Dr. Flora is able to breed talking flowers, I'm sure this will be very easy for her to solve!

So let's continue for a bit upstairs...

...where we have again this lady in a blue dress.

So looks like this lady is Sophia's mum and she's annoyed that the grandpa (her father) doesn't want to leave the planet!

Continuing further up...

...we run again into that guy who was trying to propose to a woman!

So, then, the Nek and Sachiko wedding seems to be on?

Anyway, if we go all the way up to the top and walk across to the other tower...

...there we'll find the woman who that guy was trying to propose to.

Well, ok, I'm sure we'll catch up with these two later on again, but in the meantime since we're already here up north...

...let's make our way back to G-Factory and see how Yamada is doing.



Ok, let's finally sort this out, so we'll choose to make a deposit. Incidentally, that number of 79 years does change in the dialogue as the years pass in the game!


I mean, let's not beat around the bush. We'll just give him the full required amount of 60000 G. It will leave our finances a bit depleted, but no worries, it's only termporary.


Ken received a tissue.
As mentioned previously, I guess this might be a reference to a common practice in Japan to hand out tissue packets as form of advertising. Also, it's an entirely useless item, except for the fact that one will get used up each time Ken and Linda spend the night together.

Ken received a packet of flower seeds.
This seems like it would be more useful. Although exactly for what, we'll have to figure out.

Yamada explained to Ken how to use the "whistle" ability.

Alrighty, that's all the rewards we get here. We've discussed the others, but for the "whistle", I will demonstrate it in just a few minutes.
But before that...

As you might recall, G-Factory is literally two steps away from the Swallowm cave, where we have made sure to get rid of rats some time ago. This should have enabled the actual swallows to finally return to their old nesting ground, so let's go in and have a look!

Inside the cave, we find that yes, they have indeed returned, so let's catch a few.

As you can see, like our swallows, these ones too have two pairs of wings each, as expected.

Also, they are neither particularly strong, nor do they have any kind of special abilities, so this is pretty easily done. The only problem is their tendency to run away at the slightest touch, so you may need a few tries until you manage to capture a pair.

Back outside, let's make a camp with Linda! It's been a while!




Nice. But now is the time to try our new ability, "whistle". It can be activated anywhere on the overworld, simply by choosing it from the ability menu:

These are all the abilities which are not used during the battle, such as the making camp, processing animals into meat or equipment, or the ability to startle awake when attacked during the overnight camp--this last one allows you to not have to leave Ken to keep watch during camping as he'll awake anyway if attacked.
Anyway, by using our new whistle ability...

...it simply summons one of those large birds used for transportation...

...and you get deposited straight back at the ark. To summarise it's basically an instant (and free) return back to the ark from anywhere on the world map. Of course it doesn't work from within towns or dungeons. Even if you have the "air free pass", this is still nice as it saves you even the time to have to walk back to the nearest town with Bird Line facility--this is particularly important in the south area, where there is only one such town, Dogy Figh, so going back to the ark (or anywhere else for that matter) when you're south, could involve a long walk first. This allows you to avoid that. Also, it's entirely free to use any time you want! It also has a weird (and helpful) bug associated with it, but more on that next time.
Anyway, since we're here, let's head into Hardia and talk to a couple of people who are new!

Like this person here, loitering in front of the Ranger HQ buidling!


Ken makes an unsteady signature on autograph paper.

Nice callback to the part in scenario A, when Nek was pretending/wanted to be Ken!

Or, this person in front of DOG shop.

All right, time for more hunting. This time we'll head east of Dogy Figh as there are a few species which can be found there.

Here we can find species such as:

Leopards!

Boars!

Zebras!

Sea slugs!
And so, now we can simply use our "whistle" ability to go straight back to the ark, to hand these in!


With this, we have obtained 44 out of 120 species!

After exiting, we find that it's now Autumn 1993.

Shortly afer, we also get a notification of a new message!

Let's immediately listen to it!

We have actually already met this guy. It's the guy who had a very sick father, whose health was destroyed in years of working in Lina Valley. Apparently, the father has now died and revealed this about Mario's mother.
So, we'll head straight to Lina Valley to talk to him, of course.

Here we are.

And here is our friend Mario, too!


Because you can come here without listening to the message, the second option above simply allows you to get the full story regardless.






All right, looks like we have a new task, so let's check out quest screen.

So, our new task is "Look for Angela" and we only have one year to do it! The description says: "Check about Angela in the bar in Paraside. Inform Mario in Lina Valley."
Since this side quest is clearly a bit more time-sensitive, let's get started on it already (although we'll make a bit of a detour at one point still!). So let's head to Paraside and see what's up there.
Before we do that, I will also (off screen!) go and improve our finances slightly by hunting down and selling a few animals--we're going to need a little bit of money in the upcoming part of the game.
Ok, now on to Paraside!


Here we are. To remind ourselves a bit, let's quickly talk to this hunter standing in front of the hotel.

After this let's head inside the "Junk Palace".

Looking in the bar, Angela doesn't seem to be there. But the person sitting at the table has some info for us.

We'll follow that up in a second, but first, let's have a look around here for a bit.

There's still some tutorial to be had from this guy.

This game is a bit weird in that there are only a few status effects and most of them are indeed related to what happens after the battle. For example (and I will actually tell you), the pheromone status which makes animals chase you on the overworld after the battle, and so on.

Here in the storage area, there is also a chest which is somehow NOT behind a locked door. It contains the "dragonfly cutter" weapon, but it's weaker than what we already have so there's no real need to equip it. If we struggle with overkilling some particular animal species, then we might use it as a backup weapon. But for now we can store it away.

Then we have also this guy here...

Those two chests, by the way, definitely are behind a locked door. But no matter, we'll definitely get all the keys this time!

Upstairs is the room where all the hunters for hire are. I haven't really been using them, because they aren't really that... useful. You only know an approximate area where they go for hunting, but there's no guarantee what they will bring, so you can't really plan around it (and you have to wait two seasons to find out, too). The only (slight) exception is Gomez, where you definitely might get something a bit more unusual--it was mentioned that he might have some kind of secret place where he goes to hunt. But with him, on the other hand, you have to pay him a lot of money (six digits), so again the whole thing is of questionable worth.
But let's just quickly see what a couple of them have to say (some of these are repeats, so I will omit those)



This may not immediately ring a bell, but actually we've also seen this, except we got to a couple of those dome shaped enclosures via the secret route in Marblepolis, which we opened up by moving the stone blocks around. However, we were not able to do anything with it, so we'll definitely try again in this scenario!

As mentioned, in the room upstairs is the Beastian Elder.

Oh how I wish he would not speak in riddles constantly...

We can also go over to the hotel area and harass people in their rooms!

I mean, it's true. It's one of the reasons why it's worth buying the air free pass as soon as you can. There is a lot of travelling back and forth that you have to do in this game!
And the guy in the other room...

This does actually work. Gomez will often bring you some valuable animals (especially class A protected ones), which you can then breed at BB ranch and sell the offspring. It's essentially free money, if you need it. The only drawback being, as already mentioned, that you do have to pay low six figures to Gomez to start with!

Over here are two equipment shops. They have things to say about each other!

And then the other shop...

Anyway, going outside and around the back...

...we can talk to this homeless guy.

You know what, we will. We will donate you a whole 20000 G!

Ken received the "dressing room key"!
Yep. Give lots of money to the homeless guy and get back a key! I don't really think there are any hints to this anywhere in the game, so in a typical 1990s JRPG style, you just have to try everything. In any case, it also works with a smaller amount, but the probability you will get the key goes down the less you give. With 20000 G it's basically 100%.

On the other side is another homeless person, so let's hear them out too!

Eh, I think you might be taking this a bit too literally, lady. Nevertheless, let's look at a couple of graffiti that are here on the wall!
IT IS FORBIDDEN TO WRITE GRAFFITI!
⬆⬆
It is forbidden to write it is forbidden to write graffiti!
And another.
For as long as I live, I will never forget the name of this planet, even when I go to live on another planet!
Farewell, Neo-Kernia!
All right, that was fun, but now let's keep following Angela's trail to Ozport.

We'll head over into the shopping mall!

Immediately after coming inside, Ken and Linda are approached by someone.


So the wedding seems to be definitely happening. Anyway, we can also talk to the lady looking at the dresses.


Downstairs in the casino/bar area, there is clearly no Angela around, but there are the two people here!

And the other person...


A quick chat with the robot lady at the information desk...

Well, I can definitely see the two chests, but this is one key we DON'T have yet, so...

...we'll just talk to this guy here in the casino.

Thanks buddy.
However, you might notice another chest behind a locked door just here.
Turns out, we do have the key for this one! It's the "dressing room key" we just got! So let's see what the chest contains, shall we?

Ah. It's another one of those mysterious rings!
However, I do have some good news. It took me a while, but I've finally managed to figure out what's up with these names. Turns out they are all named after various biblical terms. So for example "yabasade" comes from Hebrew "yabbashah" (יַבָּשָׂה), meaning "dry land". Additionally, if you have played Persona 3, then you will have already encountered all of these names as they also appear in that game, although there they're used as names for dungeons.
Either way, we have no clue what to do with these rings, so that will have to wait just a (little) bit longer.
For now, though, we'll be heading over to Koshikata, as that's the next stop on our tour. Unlike in Scenario A, this time the town is not abandoned after an incident, but instead has been rebuilt. Let's see what it's like!

Arriving in Koshikata, just a short chat with the Bird Line employee!

Yeah, so this is a thing in the game. As you use the Bird Line flights, you might at some point be told that you're the 100,000th passenger and receive an air free pass without having to pay for it. The probability is quite low, though. I think only like 1/64 or 1/128 or something like that. Anyway, let's head into town!

We're looking for Angela, but of course we'll take the opportunity to do a tour of the town, especially since we haven't had a chance so far--in the first scenario it was abandoned and in the second it was inaccessible along with that whole part of the world. So let's start by talking to this lady here.


Then we have this person here, who has the absolute best NPC dialogue in the entire game if you ask me!


NPC, you're amazing and I love you so much!

Here's our next conversation partner...

Well, let's have a look...

At first glance it looks empty, but...

Ah-ha! Let's check what's at the bottom of these stairs!

Just a chest... but what's in it?

Ah, another key, fantastic! This one is for the Beastian church here in Koshikata, and not the one in Minago. We'll check that out shortly. I should mention though that in general the game does NOT give you hints about which key is for which door, so that's up to you to figure out! I mean here I guess it's sort of obvious, but mostly it isn't.

In the meantime, let's head into the church for a moment.

For some reason, the church is full of dogs. They are tame, but annoying as they will flock around you and make it difficult to move around. Still, we can talk to the person in white.

Wellll... this is a little bit exaggeratted really. The tigers CAN be found and they are not quite THAT strong. (For that matter, neither are lions, but...)
Next, we'll talk to that priest that's standing there.


Another priest is over here...

Yes, and to block you in!

Upstairs, there is another priest!

Somehow, I have a bad feeling about this...
In any case, that room in the top right that has two chests has a locked door, BUT it can be opened with the key we just got!

Ken found a beastman necklace!
Ah, another one of these! The other chest contains just some carrion.
Going further upstairs...


...we find another priest!

People keep talking about this stuff. There's got to be something to it, right?

On the other side is another chest, which you also need the key to be able to get to.
Ken found a golden nugget!
Nothing special, but we can sell it for a few thousand G.
Let's head back outside...

...and behind the church, where we find this person.








Anyway, a bit futher to the east is our next NPC:

Let's head into the trap shop, helpfully labelled "TRAP".

We won't bother talking to the owner as he just tells us the standard stuff about using traps to capture animals. However, we'll talk briefly to this hunter.


On the other side is the owner's wife...


Next, let's go into this house--the residence of the current mayor.

First the little girl...

The joke in this sentence only works in Japanese: the words for "butterfly" and "mayor" are pronounced the same, so the little girl confuses them!
Also the pregnant lady...


There is one other person in the house, but we won't get much out of them!


Next stop is the meat shop!

First we'll talk to the meat guy.

It's been a while, but you might recall that eating meat can have both positive and negative effects in this game, hence the game of Russian roulette... but with meat!
And then the animal trader on the left.

Well, who knows, we might find that key ourselves?

It may or may not be obvious (probably more obvious if you have already played a 1990s JRPG), but... since the church building is on stilts, you can in fact walk under it!

It's full of catfish here, but we'll avoid them for now--they are not really aggressive.

More importantly, we can access these two chests under the church building! Opening the first chest...
Ken found "storage room key"!
Oh. I didn't think it would be so quick to find this!
The second chest:
Ken found "tiger fur".
This is an item of equipment that we can put on our characters for increased defence. It is however not better than what we already have, so we won't be equipping it.

Getting back out into the open, let's continue by heading into the hotel building. Here we also find the bank.


Moving on to the bar area, let's start with the bartenders...

So it seems that the waitresses are dressed as nurses in this bar then.
Let's talk to the first customer...

And the nurse next to him.

And the other customer...

And the other nurse:

Uh, what kind of business are these guys running here anyway?
Well, I don't know, but let's continue by talking to the woman in the blue dress, who happens to be Angela's piano accompanist.

Ah, ok I see. I guess we're playing "Where in the world is Angela?".
Next, let's head upstairs!

The hotel rooms are located here. That chest there in the corner is behind a locked door. Luckily, we just got the key! So...

Another piece of clothing we can equip on our characters.

This time, it's actually a lot better than what we've been wearing, so I'll equip it on Ken since he has lower natural defence than Linda.

And then let's talk to this person in their room!


As we are finishing our tour, we'll make a stop also at the equipment shop.

We'll start with the lady on the left...

And the equipment seller...

Ugh. So if we ever come into possession of one... uh, should we equip it or not then?

Finally, let's just talk to this boy here.


Right, anyway, our next destination as far as Angela's quest is concerned is obviously Dogy Figh, so that's where we'll head next time. In the meantime, take care!

For today, first we have the pencil sketch version of the same illustration we saw last time:

And then, some more unused storyboards for cutscenes:

These ones look particularly nuts and it's a shame they never got made. But, to tell the truth, especially those with Hume, I'm not even sure where they would fit in the story. So it may even seem like they were looking to expand/change the story a bit from the PC Engine original, but in the end decided not to do it for whatever reason. So now the remake version closely follows the same story as the original with only minor differences.